

Sometimes they will have to be used to overcome obstacles, such as a set of thorn vines which are impossible to cross unless having the hop ability. Throughout the game, you'll use your original sword, the Fusion, to copy enemy abilities. the environments however are a great deal for this game, as they look way better.

You have to remember, this was the time that 3D in gaming was still kind of a new thing, so of course character models won't look that great. Some have said that he almost bears a resemblance to Goemon of the Mystical Ninja series by Konami. Here's a small detailed picture of Musashi. Musashi must defeat the Crest Guardians and obtain the elemental scrolls, which will strengthen Lumina and help him on his quest. He must also claim the legendary sword Lumina, the sword of Luminescence to deal with Thirstquencher and the Crest Guardians that await him. Musashi is a summoned hero from the palace of Allucaneet (Not kidding, it really goes by that name in the north American release), and it's up to him to overthrow the Thirstquencher Empire, who's been public enemy number one to Allucaneet and the world that inhabits it.

While I'm not one to talk about a typical RPG or japanese game storyline, BFM's isn't too bad, but it's a tad clich'e. This game came out at the same exact year, but that's not why the game was ignored. What Squaresoft title was already a hit at this time? Xenogears. Included in each copy of the game was a demo of Final Fantasy 8, which took a few more months until release. Well, where can I start? Brave Fencer Musashi was a light-hearted hack and slash RPG title, and Tetsuya Nomura had done the character design, just as he did with Final Fantasy 7.
